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Houdini Procedural Modeling Of Cities

This totally unique video opens you the magic door of Houdini proceduralism through its intensive use in the modeling of Paris-like city. Instead of giving you some generic advices you may find by yourself browsing the help of your software,This video takes you through a 4 hour, full res intense procedural trip into the creation of a very detailed city, totally from scratch to a fully detailed building, and gives you solid methods to tackle down many workflow issues during the creation of a large scene with its unique "divide and solve" techniques.Learn how to create complex city patterns, both regular and irregular. Create a fully customizable building. Learn how to use procedural modeling, expressions, copy of operations, procedural shading, and texturing.

[hide posts=10]

http://rapidshare.com/files/71548480/CH.Cities.pm.part01.rar

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Gnomon Maya Dynamics

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01: Introduction

02: Fake Caustics

03: Water Fog

04: Water Surface

05: Bottom Geometry

06: Grass and Particulates

07: Anchor and Rope

08: Bubbles

09: Sand and Fish

[hide posts=10]

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Gnomon Workshop - Maya Fluid Effects - Fundamentals

Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.

Charters:

01. Basics + Container Contents Display

02. Dynamic Simulation

03. Content Details

04. Grid Cache and Surface

05. Shading and Shading Quality

06. Texture

07. Lighting

08. Emitters

09. Fluids Menu

10. Smoke Cloud

11. Liquid Flowing Down a Slide

12. Cloud Bank

[hide posts=15]Download Links :

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Password = dd76[/hide]

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DOVER STUDIOS: MAYA SURFACE MATERIALS

This DVD provides an introduction to surface materials in Maya for animators, visual effects artists, and game developers. Visual effects artists, Andrew Hazelden & Russell Hazelden, share countless tips and techniques that will help you create realistic surface materials.

Maya: Surface Materials begins with an overview of the many render nodes available in the Hypershade. Essential topics include: exploring common material attributes, shading models, specular highlights, bump mapping, texture mapping, 3D projections, IPR rendering and raytracing.

[hide posts=20]Rapidshare:

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DOVER STUDIOS: MAYA HYPERSHADE WORKFLOW | 114 MB

Maya: Hypershade Workflow unlocks the secrets of the Hypershade by taking artists through a series of in-depth lessons that focus on creating shading networks in Maya.

Visual effects artists, Andrew Hazelden & Russell Hazelden, explain workflow techniques that will save you time and help you work more efficiently when using the Hypershade in Maya.

Essential topics include: understanding shading groups, linking render nodes using the connection editor, graphing shading networks, working with file textures, assigning materials to objects, exploring the use of both 2D and 3D procedural textures, and using the IPR Renderer to preview the look of shading networks in real time.

Discover how to combine file textures, transparency maps, and specular maps to create realistic 3D tree leaves by using a technique called stencil mapping. Learn how to add real and simulated surface relief to models with bump and displacement maps. No steps are left out and every detail is explained with easy to follow step-by-step instructions.

Advanced topics include: converting displacement maps to polygon surfaces, fine tuning feature based displacement, and working with alpha gain and alpha offset values to control the depth and scale of displacement mapped surfaces.

[hide posts=20]Rapidshare:

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Gnomon 3DS Max Environment Creation for Production

[hide posts=15]http://www.thegnomonworkshop.com/dvds/tjo01.html

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Gnomon 3DS Max Environment Lighting for Production

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Gnomon - Maya Kinematics 1 | 642mb

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[hide posts=20]http://rapidshare.com/users/S2KE9L[/hide]

Gnomon - Maya Kinematics 2 | 645mb

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[hide posts=20]http://rapidshare.com/users/JKIO0I[/hide]

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Digital Tutors mental ray Workflows in Maya: Global Illumination

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Learn creative practices for utilizing global illumination and time-saving rendering techniques that can be used in a multitude of applications. Contains 2 hours of project-driven training - Perfect for intermediate artists.

Popular highlights include:

* Global Illumination Overview

* Understanding Photons in mental ray

* Emitting Photons from Various Light Sources

* Controlling Photon Energy

* Controlling Decay Rates

* Altering Photon Color Attributes

* Separating the Effects of Direct Lighting

* Separating the Effects of Indirect Lighting

* Tuning Global Illumination Scale

* Tuning Global Illumination Radius

* Tuning Global Illumination Accuracy

* Photon Tracing with Transparent Surfaces

* Global Illumination Photons Maps

* Global Illumination with Final Gather

* Using the Map Visualizer

* Global Illumination Overrides

* Photon Interaction with Maya Materials

* Photon Interaction with mental ray Materials

[hide posts=12]http://rapidshare.com/files/89735836/DTMRWMGI.SFV

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RAR Password: YeYo4NigMae[/hide]

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Simply Maya Haunted House Texturing

Have you completed the modeling of the Simplymaya Haunted House scene? Then its time focus on learning all the steps that are needed to texture your house and scene. You will learn how to unwrap all the geometry to achive a clean flat UV map for painting in Photoshop. Some of the tools you will be using are the UV texture editor, move and sew UVs, and cut UVs. Once you have created your UV map you'll import them into Photoshop where you will see how to go about painting your own textures to apply to your model. There is also a small section on using paint effects for creating grass.

==============

[hide posts=13]http://rapidshare.com/files/91320192/HHTXsm.rar.html[/hide]

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GNOMON MODELING WITH NURBS IN MAYA - By lexart

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GNOMON MODELING 1

Introduction to NURBS Curves and Surfaces by Darrin Krumweide – 684mb

GNOMON MODELING 3

Making a GTP Race Car using NURBS by Darrin Krumweide – 642mb

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[hide posts=10]GNOMON MODELING 1

Introduction to NURBS Curves and Surfaces by Darrin Krumweide – 684mb

http://rapidshare.com/files/98539136/gnomo...ing1.part01.rar

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GNOMON MODELING 3

Making a GTP Race Car using NURBS by Darrin Krumweide – 642mb

[hide posts=10]http://rapidshare.com/files/98602263/gnomon_modeling3.part01.rar

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Maya’s set of NURBS modeling tools can be used to effectively sculpt an infinite variety of organic and hard-shelled objects. NURBS are spline based surfaces which have been the standard for virtually all high-end modeling work due to their implicit UV texture space, resolution independence and intuitive curve-derivation.

These tutorials focus on the principles behind NURBS in Maya.

Добавлено 03.12.2008 19:03:17:

The Gnomon Workshop: UV Mapping 101 (Maya)

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In this DVD, Sean Mills covers the fundamentals of creating the UV space to prepare your model for texturing. Using several modified primitives as examples, Sean takes you through the necessary steps to map UVs and prepare your newly completed polygonal model for texturing. By creating a 2D version of the mesh, you give your 2D textures the instructions they need to land accurately on your model. By the end of this lecture, you'll be familiar with the basics of UV layout and its relationship to modified primitives.

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Password: YeYo4NigMae[/hide]

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GNOMON - MAYA DEFORMERS

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GNOMON MAYA DEFORMERS

Clusters, Blendshape, Sculpt, Lattice, Wrap, Wire, and Wrinkle by Alex Alvarez – 2.01Gb

Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one. Maya offers a large suite of unique deformers which can be used in conjunction with each other to yield complex effects.

Theses tutorials focus on the basic principles of deformers which can be used in modeling as well as in animation.

Hope this interests you. Enjoy!

Note: Video quality may not be that impressive but the contents will really help you out.

[hide posts=9]

http://rapidshare.com/files/98641742/gnomo...mers.part01.rar

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GNOMON MAYA LIGHTS, SHADOWS, AND LIGHT EFFECTS

MAYA LIGHTS, SHADOWS, AND LIGHT EFFECTS

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[hide posts=24]2.04Gb

http://rapidshare.com/files/101691025/gnom...ntals.part1.rar

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http://rapidshare.com/files/101898769/gnom...adows.part1.rar

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Rigging101 - Tips and Tricks for the everyday TD

Rigging101 - Tips and Tricks for the everyday TD | 116MB

2008 popular MasterClass "Tips and Tricks for the everyday TD (and Animator)". (Presented LA in August 2008).

One and a half hour full of tips and tricks on how to become more efficient as a TD or Animator. These tips will help you improve your skills and workflow so you can do your job easier, faster and more efficient.

TOC:

Intro

Tip #1 – Naming conventions

Tip #2 – HotBox, Marking Menus & Shortcut Keys

Tip #3 – Aligning an object via parenting

Tip #4 – Aligning an object via point and orient constraints

Tip #5 – Aligning an object via xform

Tip #6 – Zeroing out a controller

Tip #7 – Constraining a controller

Tip #8 – Adding shapes

Tip #9 – Adding the same shape to multiple objects

Tip #10 – Adding multiple shapes to one object

Tip #11 – Adding custom attributes to a shape

Tip #12 – Adding the same shape with custom attributes to multiple objects

Tip #13 – Overriding the shape’s color

Tip #14 – Overriding the skeleton’s color

Tip #15 – Utility nodes

Tip #16 – Snapping FK to IK

Tip #17 – Snapping IK to FK

Tip #18 – Using blendColors to switch between IK and FK

Tip #19 – Animating the rig for skinning

Tip #20 – Using orientConstraint to minimize gimbal for twists

Tip #21 – Using messages to link between objects

Tip #22 – Using particle goals to create a spring constraint

Tip #23 – Weighting a control curve

Tip #24 – Using object up for aim constrains

Tip #25 – Aligning an object using aim constraint

Tip #26 – Right Mouse Button

[hide posts=10]http://rapidshare.com/files/170247040/Rigging101.zip[/hide]

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DAYLIGHT FAKE GI LIGHTING RIG FOR MAYA

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[hide posts=20]http://gnomonology.com/tutorial/347

http://rapidshare.com/files/170025055/DLR.zip[/hide]

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Maya Modeling Techniques: Interiors

1. Introduction and project overview 0:48

2. Overview of project techniques 3:12

3. Overview of tools that will be used in this project 3:53

4. Building the living room architecture 6:24

5. Cutting out the doorways and windows 7:12

6. Adding some steps 7:26

7. Finishing out the room with trim 7:37

8. Starting to model the windows 10:58

9. Adding latches and handles to the windows 9:10

10. Building the door 10:51

11. Building a modern bookshelf 10:42

12. Starting to model the sofa 14:27

13. Finishing the sofa by adding legs and a back 11:33

14. Adding an area rug 5:39

15. Building a glass coffee table 15:14

16. Starting to model a floor lamp 13:25

17. Finishing the lamp 12:14

18. Using the sofa to build a chair 9:42

19. Adding a television to the wall 7:18

20. Building a media stand 9:38

21. Building a freeform sculpture for the shelf 7:50

22. Using deformers to build a 'twisted' vase 5:05

23. Adding some books to the shelf 5:36

24. Building a small jar and bowl 8:21

25. Building a bookend 5:05

26. Adding audio / video components to the media stand 7:30

27. Quickly building large groups of media - CDs and DVDs 8:36

28. Building framed artwork 4:20

29. Creating a sculptural piece of art for the wall 9:29

30. Building a curtain rod 5:36

31. Building and deforming the curtains 14:46

32. Adding door frames, a threshold, and power outlets 7:53

33. Using Paint Effects to add a large potted plant 7:29

34. Building an electrical cord and plug for the floor lamp 6:24

35. Building a small cactus using Paint Effects 12:57

36. Conclusion 1:12

37. Bonus Lesson: Creating a virtual catalog using annotations and notes 3:44

Total Run Time: 4:59:16

[hide posts=11]

http://rapidshare.com/files/238301196/Maya...iors.part01.rar

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http://rapidshare.com/files/238508491/Maya...iors.part11.rar

[/hide]

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Maya Particle Effects

Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.

[hide posts=10]http://rapidshare.com/files/244371028/Lynda.com_-_Maya_Particle_Effects.part1.rar

http://rapidshare.com/files/244372094/Lynd...fects.part2.rar

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http://rapidshare.com/files/244394800/Lynd...fects.part7.rar[/hide]

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